
[youkaifying_effect]
	#Chance for flesh food to add Youkaifying effect for the first time
	#Range: 0.0 ~ 1.0
	youkaifyingChance = 0.2
	#Confusion time when flesh food to add Youkaifying effect for the first time
	#Range: 0 ~ 1000000
	youkaifyingConfusionTime = 200
	#Time for flesh food to add Youkaifying effect
	#Range: 0 ~ 1000000
	youkaifyingTime = 1200
	#Threshold for Youkaifying effect to turn into Youkaified effect
	#Range: 0 ~ 1000000
	youkaifyingThreshold = 6000
	#Youkaified duration once reached
	#Range: 0 ~ 1000000
	youkaifiedDuration = 24000
	#Time for flesh food to add Youkaified effect
	#Range: 0 ~ 1000000
	youkaifiedProlongation = 6000

[food_effect]
	#Tea Healing Interval
	#Range: 0 ~ 10000
	teaHealingPeriod = 60
	#Udumbara effect Healing Interval
	#Range: 0 ~ 10000
	udumbaraHealingPeriod = 60
	#Udumbara flowering duration
	#Range: 0 ~ 100000
	udumbaraDuration = 200
	#Udumbara full moon damage reduction
	#Range: 0 ~ 100
	udumbaraFullMoonReduction = 4
	#Breathing Healing Factor
	#Range: 1.0 ~ 100.0
	breathingHealingFactor = 1.5
	#Higi Healing Interval
	#Range: 0 ~ 10000
	higiHealingPeriod = 60
	#Fairy Healing Factor
	#Range: 1.0 ~ 100.0
	fairyHealingFactor = 2.0

[suwako_hat]
	#Number of raiders with different types frogs need to eat in front of villager to drop Suwako hat
	#Range: 1 ~ 10
	frogEatCountForHat = 3
	#Range for villagers with direct sight when frog eat raiders
	#Range: 1 ~ 64
	frogEatRaiderVillagerSightRange = 20
	#Range for villagers without direct sight when frog eat raiders
	#Range: 1 ~ 64
	frogEatRaiderVillagerNoSightRange = 10

[koishi_attack]
	#Enable koishi attack when player has youkaifying or youkaified effect
	koishiAttackEnable = true
	#Time in ticks for minimum time between koishi attacks
	#Range: 1 ~ 1000000
	koishiAttackCoolDown = 6000
	#Chance every tick to do koishi attack
	#Range: 0.0 ~ 1.0
	koishiAttackChance = 0.001
	#Koishi attack damage
	#Range: 0 ~ 100000000
	koishiAttackDamage = 100
	#Number of times player needs to consecutively block Koishi attack to get hat
	#Range: 0 ~ 100
	koishiAttackBlockCount = 3

[danmaku_battle]
	#Minimum damage youkai danmaku will deal against non-player
	#Range: 0.0 ~ 1.0
	danmakuMinPHPDamage = 0.02
	#Minimum damage youkai danmaku will deal against player
	#Range: 0.0 ~ 1.0
	danmakuPlayerPHPDamage = 0.1
	#When danmaku hits target, heal youkai health by percentage of max health
	#Range: 0.0 ~ 1.0
	danmakuHealOnHitTarget = 0.2
	#Player item cooldown for using danmaku
	#Range: 5 ~ 1000
	playerDanmakuCooldown = 20
	#Player item cooldown for using laser
	#Range: 5 ~ 1000
	playerLaserCooldown = 80
	#Player item cooldown for using spellcard
	#Range: 5 ~ 1000
	playerSpellCooldown = 40
	#Player laser duration
	#Range: 5 ~ 1000
	playerLaserDuration = 100
	#Enable danmaku damage invulnerability frame against non-player non-youkai mobs.
	#It's always enabled against player and youkais
	invulFrameForDanmaku = true
	#Max resource obtainable from danmaku battle
	#Range: 4 ~ 20
	danmakuMaxResource = 10
	#Max Power player can obtain from grazing
	#Range: 1 ~ 20
	danmakuMaxPower = 4
	#Danmaku damage each level of power increase
	#Range: 0.0 ~ 1.0
	danmakuPowerBonus = 0.25
	#Multiplier for grazing
	#Range: 0.0 ~ 10.0
	grazeEffectiveness = 1.0
	#Danmaku invulnerability and disabled time when you take a hit
	#Range: 10 ~ 100
	missInvulTime = 60
	#Danmaku invulnerability and disabled time when you use a bomb
	#Range: 10 ~ 100
	bombInvulTime = 30
	#Maximum loss of power when you take a hit
	#Range: 0.0 ~ 10.0
	maxPowerLossOnMiss = 1.0
	#Initial life and bomb when you initiate a danmaku battle
	#Also is the amount of bomb you get when you lose a life
	#Range: 0 ~ 10
	initialResource = 2
	#Initial power when you initiate a danmaku battle
	#Range: 0 ~ 10
	initialPower = 1

[rumia]
	#If Rumia would spawn naturally around her nest if the first one goes too far. Does not affect structure spawn
	rumiaNaturalSpawn = true
	#Enable Ex Rumia conversion when Rumia takes too high damage in one hit
	exRumiaConversion = true
	#Allow Rumia to cap incoming damage at a factor of max health
	rumiaDamageCap = true
	#Enable Rumia healing when having no target
	rumiaNoTargetHealing = true
	#Enable Ex Rumia hairband drop
	rumiaHairbandDrop = true

[reimu]
	#Summon Reimu when player eats flesh in front of villagers
	reimuSummonFlesh = true
	#Summon Reimu when player with youkaified/fying effect kills villager in front of other villagers
	reimuSummonKill = true
	#Summon Reimu when player throws emerald or gold into donation box
	reimuSummonMoney = true
	#Cost of emerald/gold to summon Reimu
	#Range: 1 ~ 100000
	reimuSummonCost = 8
	#Enable creative flight on Reimu hairband
	reimuHairbandFlightEnable = true
	#Enable non-danmaku extra damage cooldown on Reimu
	reimuExtraDamageCoolDown = true
	#Enable non-danmaku damage reduction on Reimu
	reimuDamageReduction = true
	#If Reimu can be teleported to other dimension
	canReimuTeleportToOtherDimension = false

[cirno]
	#Toggle for Cirno natural spawns
	cirnoSpawn = true
	#Chance for fairy ice crystal to drop
	#Range: 0.0 ~ 1.0
	cirnoFairyDrop = 0.03
	#Fairies will actively attack players with youkaifying/ed effects
	fairyAttackYoukaified = true
	#Chance for fairies to summon other fairies when killed by non-danmaku damage
	#Range: 0.0 ~ 1.0
	fairySummonReinforcement = 0.5

[custom_spell]
	#Max duration of custom spell allowed
	#Range: 60 ~ 1000
	customSpellMaxDuration = 60
	#Ring Spell: Max number of bullet allowed per item cost
	#Range: 1 ~ 1024
	ringSpellDanmakuPerItemCost = 32
	#Homing Spell: Max number of bullet allowed per item cost
	#Range: 1 ~ 1024
	homingSpellDanmakuPerItemCost = 8

[touhou_little_maid]
	#Replace Fairies from Touhou Little Maid with a neutral fairy
	smallFairyReplacement = false
	#Chance for small fairies to summon other fairies when killed by non-danmaku damage
	#Range: 0.0 ~ 1.0
	smallFairySummonReinforcement = 0.25
	#Chance for small fairies to summon stronger fairies when they are set to summon reinforcements
	#Range: 0.0 ~ 1.0
	smallFairySummonStrongFairy = 0.1
	#Small Fairy spellcard strength
	#Range: 0 ~ 4
	smallFairyStrength = 2

